Mechanics matter.
Movement, combat, building and protocol checks work with the player and world context available to them.
- Movement prediction
- Combat geometry
- Modern PvP mechanics
Minecraft server protection, connected
Serious protection. Clear evidence. A better way to run your server. Bring gameplay checks, shared intelligence and your staff together.
Movement, combat, building and protocol checks work with the player and world context available to them.
Personal baselines and shared, reviewed combat references help staff investigate repeated unusual behaviour.
Move from a flag to its replay, player history and staff decision in a workspace built around your servers.
The experience
Clean in-game alerts. Connected evidence. Controls that stay in your hands. Explore a scripted sample of the workflow.
/fanumac settingsSample commandScripted example, not live telemetry. All controls stay inside this preview.
Fanum AI
Personal behaviour meets shared combat intelligence. Reviewed references and context-aware comparisons help your team distinguish an unusual pattern from a reason to investigate.
Explore the intelligence pipelineSupported player activity becomes contextual observations.
Reviewed references make shared comparisons accountable.
Unusual repeated patterns become evidence your staff can investigate.
Shared AI alerts are advisory observations. An anomaly percentile describes a reference comparison, not a cheating probability.
World protection
Adaptive reveal keeps nearby exploration available while limiting the underground information exposed at a distance. Caves, tunnels and player-made spaces, considered together.
Explore world protectionExplore the full toolkit
From individual gameplay checks to the tools that keep your team moving. Find what matters to your server.
Movement prediction and checks for the ways players travel.
Compare supported Java movement with simulated game physics.
Investigate movement inconsistent with supported flight mechanics.
Review unusual horizontal movement.
Review irregular movement timing.
Review claimed ground state against recorded world context.
Investigate movement through solid terrain.
Review movement while using items.
Review unusual climbing and step movement.
Review movement through restricted spaces.
Review unsupported movement on fluids.
Review building patterns during movement.
Review supported glide state and equipment context.
Investigate interrupted and discontinuous movement.
Review repeated automated path patterns.
Review unusual vertical movement along terrain.
Review vertical building and movement patterns.
Review unusual vehicle movement.
Review repeated jump and movement patterns.
Review unsupported extended jumps.
Review unsupported movement in air.
Review fall and ground-state behaviour.
Evidence for melee, aim, crystals and modern PvP mechanics.
Review attack geometry with recorded target context.
Review player response to knockback.
Review repeated click timing patterns.
Review targeting and attack patterns.
Review offhand and combat action timing.
Review crystal placement and damage sequences.
Review critical-hit state and movement context.
Review unusual aiming patterns.
Review repeated automation-like input patterns.
Review mace attacks and supported movement context.
Review respawn anchor action sequences.
Review attacks against historical target positions.
Review attack paths and world obstruction context.
Review unusual combinations of player actions.
Review interactions with entities the client was not shown.
Review inventory action patterns around combat.
Review targeting against moving entities.
Review attacks alongside player animation state.
Review target acquisition and attack timing.
Review weapon changes around mace attacks.
Review defensive and offensive action combinations.
Review abrupt aiming changes.
Review attack selection patterns.
Review attacks alongside weapon cooldown context.
Review combat equipment changes.
Review projectile usage and charge context.
Checks around building, mining and interacting with the world.
Review actions against unrevealed world areas.
Review unusual mining patterns with available evidence.
Review repeated block placement patterns.
Review unusual block destruction activity.
Review placements against recorded world state.
Review world actions and player state together.
Review interactions through world obstructions.
Review tool selection and interaction patterns.
Review distance and geometry for block interactions.
Player state, packet integrity and inventory behaviour.
Validate malformed and inconsistent player data.
Review abnormal packet traffic patterns.
Review protocol ordering and response consistency.
Review client identification alongside server policy.
Review duplicate protocol actions.
Review unusual latency reporting behaviour.
Review movement during inventory interactions.
Review item usage sequences.
Review respawn action patterns.
Review repeated equipment-slot actions.
Review container transfer patterns.
Keep distant information private while nearby gameplay stays available.
Reveal nearby underground areas as the player explores.
Hide configured underground terrain before it needs to be shown.
Re-hide distant areas as the player moves away.
Support nearby exploration through caves and player-made spaces.
Configure protection for individual worlds.
Track the world information available to each player.
Restrict supported waterlogged piston abuse.
Allow legitimate clients and reject recognised self-declared blocked clients.
Reviewed statistical learning, shared references and visible model health.
Compare supported behaviour with a player's observed history.
Pool reviewed timing references from participating servers.
Observe accepted crystal placement timing patterns.
Observe accepted crystal damage timing patterns.
Review server-observed alignment and attack timing.
Review accepted crystal placement and matched damage timing.
Review timing between accepted melee hits in compatible player context.
Keep Java and supported Bedrock observations distinct.
Use compatible game and connection context for comparisons.
Connect supported behavioural evidence families for review.
Build reference populations from authorised legitimate reviews.
Show whether a reference is collecting or ready to assess.
Show reference quality and change over time.
Show an anomaly percentile and a short reason for investigation.
Let server owners manage their server's participation.
Retain reviewed model versions with authorised restore controls.
Use legitimate review outcomes to support careful confidence adjustment.
Review sustained click, aim and timing patterns in Cloud.
Keep the event, its context and the staff decision together.
Review permitted flags from connected servers.
Connect available flags, history and player context.
Explore recorded positions and available world context.
Choose a supported view of the recorded replay.
Seek through recordings and adjust playback speed.
Organise cases awaiting a staff decision.
Keep investigation notes with the player record.
Highlight players your team wants to review.
Look up recorded bans and mutes.
Inspect available player context with the relevant access.
Review shared-network hints as investigation context.
Show available account standing and reputation context.
Review retained click-pattern evidence.
Trace staff changes and moderation decisions.
A private recording workflow that helps staff investigate visible evidence.
Submit supported MP4, MOV, WebM and MKV recordings.
Join a persisted queue with one active analysis worker.
See reported stages and your authorised case's position.
Review a playable preview alongside the report.
Review advisory observations from supported sampled frames.
Trace report observations to the available recorded frames.
Connect available matching server records with the relevant access.
Record staff decisions alongside recording limitations.
Keep submission authority, processing disclosure and retention visible.
Run your review workflow without leaving Minecraft.
Open permission-gated Checks, Staff, World, Punishment and Effects categories.
Choose which checks run and which remain observational.
Receive permitted player and check alerts in game.
Show a private staff view of player flag counts.
Browse players and available investigation context.
Observe a player with the relevant staff access.
Apply temporary player review controls.
Manage authorised exemptions with recorded reasons.
Observe supported checks while evaluating server behaviour.
Inspect timing and server load information.
Reload supported configuration safely.
Move from an in-game investigation to the web workspace.
Connected tools for conduct, consequences and the review that comes first.
Manage recorded player sanctions with staff permissions.
Manage chat restrictions and recorded mute history.
Configure staff punishment reasons and durations.
Review supported filtering, spam and harmful-content categories.
Configure supported chat and voice responses.
Use the optional Simple Voice Chat integration.
Connect an optional transcription service for supported speech review.
Configure supported correction of eligible movement events.
Manage supported temporary attack and movement restrictions.
Configure cinematic effects for moderation events.
Share configured public moderation lines across Velocity backends.
Retain local flags and punishment records on the game host.
The client portal, server workspaces and platform management.
Open your owned and assigned server workspaces.
Review authorised activity across connected servers.
See available host reporting and connectivity.
Find existing members and assign permissions for your server.
Track authorised moderation requests through server acknowledgement.
Review saved settings and host-confirmed configuration.
Restore a retained revision with the required permissions.
Ask supported questions about your authorised server data.
Configure supported server notifications.
Use configured Discord tools alongside your staff workflow.
Manage server enrolment and purchased entitlements.
Find the plugin and supporting integration files.
Sign in and manage a verified Discord account connection.
Manage your password and profile details.
Keep authorised website administration in its own workspace.
Search, filter and manage users with platform permissions.
Manage member, customer, staff, administrator and founder roles.
Issue protected temporary recovery credentials with the required access.
Protect privileged website access with supported MFA.
A connected system built for the supported server environment.
Target the supported Paper and region-scheduled Folia environment.
Use supported Java checks and Geyser/Floodgate player context.
Observe supported native Bedrock input before translation.
Use a separate advisory native movement envelope.
Adapt supported background work to available server capacity.
Retain supported HTTP delivery alongside the host socket.
Retain supported pending cloud events during interruptions.
Support consistent runtime data backups and retained releases.
Package supported plugin files through the protection pipeline.
Integrate approved server plugins with scoped exemption controls.
Capabilities depend on your server setup, integration and permissions. Some checks and AI signals are observational and support staff review.
How it connectsChoose your setup
Start with the core toolkit. Add voice moderation when your community needs it.
Gameplay protection and a connected evidence workspace.
Bring supported voice conduct into your staff workflow.
Review the terms and refund policy, or talk to us on Discord about your setup.
A few things to know
FanumAC targets Paper and Folia 1.21.11. Java players use the supported Java checks. Bedrock players connect through Geyser and Floodgate, with a separate native Geyser extension for supported Bedrock observations.
AI observations support staff investigation. Shared learning and video reports remain advisory, and an anomaly percentile is not the probability that someone is cheating. Staff can review the available context and manage their server's settings.
Yes. Open your server's Staff & access page, find an existing member by their website account, Minecraft IGN or linked Discord identity, and choose that person's permissions for your server.
The PvP video workspace supports MP4, MOV, WebM and MKV uploads. Accepted recordings enter a persistent queue, and staff can review reported observations alongside timestamped evidence and playback.
Create an account, arrange the appropriate licence and open Client Portal. Enrol your server, download the files for your setup and connect the plugin. Join our Discord if you need help choosing or configuring your setup.
Your next chapter
Talk setups, share feedback and meet the people behind FanumAC.